Project One

Project One

  • Description

    Take your ship and start to fight!

    A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.

    Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.

    The game was still under development and is focused on unique and challenging boss-fights with different mechanics and patterns. Every boss provides a new experience for the player and forces him to the limits of his skills.

    On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.

    Currently the game may be broken, but it will be repaired and finalized somewhere this year.

    • unique boss fights with different mechanics and challenges
    • intense battles with hundreds of bullets and devastating attacks
    • classic run for each area with enemy groups and altered game rules
    • local coop mode to play together or alone with two ships
    • casual mode for inexperienced players
    • playable with mouse and keyboard, only keyboard or gamepad/joystick

    Download

    LinuxWindows

    The game requires a video card with at least OpenGL 3.0.
    Released under the zlib License.

    Download Game
    Genre: shoot'em up Version: 0.8.8 (2013-07-29) Status: frozen

  • Videos



    Project One - Area 02 (music by Alex Beroza)



    Project One - Area 01 (music by CDK)

  • Textures

    01 02 by CGTextures under own license
    01 02 03 04 by s58y under CC BY 2.0
    various textures by Patrick Hoesly under CC BY 2.0

    Music

    Spinnin' by Alex Beroza under CC BY 3.0
    Bring It by CDK under CC NC sampling+
    Harder by Grizzly616 under CC Sampling+
    FIn a Heartbeat by Kevin MacLeod under CC BY 3.0
    pROgraM vs. Us3R by Travis Morgan under CC BY 3.0

    Sounds

    wind1 by Anton under CC BY 3.0
    Lava loop by Audionautics under CC BY 3.0
    possiblelazer by aust_paul under CC0 1.0
    sf3-sfx-menu-select by broumbroum under CC BY 3.0
    Laser03.2rev by chipfork under CC BY 3.0
    42 by CosmicD under CC BY 3.0
    glass shatter by datasoundsample under CC sampling+
    nature_river_birds by divaldo11 under CC0 1.0
    Fire_Forest_Inferno by Dynamicell under CC sampling+
    energize02 by Erratic under CC0 1.0
    Lassen by eruk under CC sampling+
    Energy Whip 2 by ejfortin under CC sampling+
    ticking bomb by fins under CC0 1.0
    hvrl by inferno under CC sampling+
    hvyelec by inferno under CC sampling+
    hvylas by inferno under CC sampling+
    medlas by inferno under CC sampling+
    BigLaser by Jamius under CC BY 3.0
    Sword pulled 3 by jobro under CC BY 3.0
    btn100 by junggle under CC BY 3.0
    Climactic Boom by lagomen under CC BY 3.0
    Laser Paintball by marcuslee under CC sampling+
    Laser Wrath 5 by marcuslee under CC sampling+
    lasergun by mlestn1 under CC0 1.0
    scuba_dive_underwater_01 by m_O_m under CC BY-NC 3.0
    ship fire by Nbs Dark under CC sampling+
    ship fire2 by Nbs Dark under CC sampling+
    Knall9_1zu4 by Nikolino under CC BY 3.0
    rbh thunder storm by RHumphries under CC BY 3.0
    weapAppear by RunnerPack under CC sampling+
    weapGone by RunnerPack under CC sampling+
    rocket by Sergenious under CC BY 3.0
    bombexplosion by smcameron under CC BY 3.0
    flak_gun_sound by smcameron under CC BY 3.0
    missile_explosion by smcameron under CC BY 3.0
    bamf by themfish under CC BY 3.0
    Lazer by tmokonen under CC BY 3.0
    broken_bulb by xdrav under CC0 1.0
    TechSonar 4 verb2 by zeuss under CC sampling+

    Fonts

    Ethnocentric by Typodermic Fonts under own license

  • Update Notes

    • General

      • Implemented Boss 03-02 Tiger MK-2
      • Reduced video memory consumption (around -20%)
      • Increased the performance (+50% (!) faster overall rendering, lesser impact of special effects)
      • Updated SDL 1.2 to SDL 2.0 (better overall performance, stability and compatibility)

      Gameplay

      • Adapted casual difficulty (got some feedback, that it is still to hard for some players, of course I want the game to be hard, but not on the lowest difficulty)
      • Reduced number of difficulty levels from 5 to 3
      • Trophies are now visible and achievable without Game Jolt account
      • Added online highscores with the Game Jolt API
      • Score multiplier is only reducible in Darkmode/Darkness now

      Menu

      • Implemented the status menu
      • Added some statistic values
      • Added game overview with game progress and average scores (Single Fight, Classic Run and upcoming Boss Rush)
      • Added online highscore table displays
      • Moved Game Jolt login and trophies to the status menu
      • Added selected equipment on/near the player tabs
      • Added basic Classic Run menu structure
      • Improved the world map
      • Renamed Unique difficulty to Hardcore

      Graphics

      • Improved the post processing effects
      • Added option to make player bullets transparent for better overview

      Sound

      • Added option to toggle environment sound

      Bugfixes

      • Hotfixed in v0.8.7: Removed a critical performance bug
      • Removed wrong equipment drops from bosses on Classic Run
      • Configuration will not be saved anymore if game crashes on new video settings
      • Fixed a couple of minor bugs, maybe added new ones, dunno

    • General

      • Implemented local coop
      • Implemented Boss 03-01 Stinga
      • Implemented Game Jolt API (currently trophies/achievements and sessions)
      • Increased the performance (faster outling effect, faster water effect, better inline programming, fixed memory arrays, more instancing, faster on 4:3 resolutions)

      Gameplay

      • Removed boss downgrading through difficulty, bosses are now always at full strength
      • Changed the difficulty system
      • Changed the health/armor of some bosses
      • Implemented a simple game introduction
      • Changed some rules of Classic Run (armor-item heals 50% (up from 25%), 2. boss gets +25% and 3. boss +50% armor)
      • Implemented new weapon Wave Mortar

      Menu

      • Added everything for a second player and coop gameplay
      • Credits are now in the Extra Menu and share it with the Game Jolt interface (can still change)
      • Improved the language loading

      Graphics

      • Improved the ground decals
      • Explosions move now with the background movement and create distortion
      • Second area has now an underwater environment with Spongebob physics (e.g. fire still burns), to make it more distinct
      • Added option the change the environment quality (Off, Light, Full)
      • Changed the post processing selection and strength

      Sound

      • Added a couple of new CC music files
      • Added environment sounds (nature, water, wind)

      Bugfixes

      • Cursor is now visible outside of the game frame
      • Fixed a crash while closing the application on Linux
      • Fixed a major bug, where random video memory was erased

    • General

      • Implemented Classic Run with enemy groups between bosses
      • Implemented Boss 02-03 Leviathan
      • Added additional names to all bosses

      Gameplay

      • Implemented dark bullets (fragments), which spawn instead of some normal bullets and can be collected, increase modifier and activate darkmode
      • Implemented timelimit for boss fights (mainly as bugfix)
      • Items move only vertically now
      • First upgrade for the Pulse Cannon available
      • Franka the polar bear available as player ship
      • Current weapon-power visible in the interface

      Menu

      • Improved the ingame screens (intro, fail, success, score) to be more arcade-like
      • Last score and time visible on the fail screen
      • Better highscore display on the mission menu
      • Implemented cursor graphics and gamepad/joystick control
      • Implemented highlighting of new equipment
      • Implemented color-reset for player ships

      Graphics

      • Changed and improved some special effects
      • Increased background speed
      • Inverted shading is only applied now when the boss is in darkmode
      • Improved the text sharpness

      Bugfixes

      • Fixed wrong crash decals on rotating background
      • Fixed wrong rendering of the world map on some video cards
      • Fixed strange mouse movements on Linux
      • Fixed wrong library access on Linux

    • General

      • Added Linux 64-bit support!
      • OpenAL-installer not needed anymore
      • Implemented Boss 02-02 Arcuba
      • Implemented full highscore

      Gameplay

      • Speed increases slightly when boss health drops
      • Reimplemented darkmode for boss and player
      • Reduced hardcore game mode from 500% to 300%
      • Hard difficulty unlocked from the beginning
      • Added score ladder with name input on each mission
      • Changed score modifiers with more weight for the difficulty and less for the game mode
      • Current score modifier visible in the menu
      • One new item drops per mission
      • Increased number of weapon levels from 3 to 5
      • Implemented second firing mode for the Laser Gun
      • New weapon Tesla Rifle obtainable
      • Split bombs into weak and strong version depending on current charge
      • Removed the dynamic interface hiding
      • Changed the interface to a very flat and thin layout for a better game overview
      • Combat text is now smaller

      Graphics

      • Random pre-generated clouds instead of one transformed object
      • Better flowers and stones on the ground
      • Overall sharper and more fluid post processing
      • Better lighting parameters
      • Improved the visibility of enemy bullets

      Bugfixes

      • Fixed wrong delayed score calculations on the summary screen
      • Fixed wrong movement speed on low framerates

      • Improved overall performance significantly
      • Improved option to display life bars
      • Improved visibility of enemy bullets
      • Improved game speed
      • Improved water coloring
      • Improved precision of controls
      • Fixed bug with wrong sustained damage
      • Implemented Boss 02-01
      • Implemented full score system and menu
      • Implemented dynamic background movement
      • Implemented new combat messages
      • Implemented option to adjust the mouse sensitivity
      • Implemented first companion
      • Implemented dynamic interface hiding
      • Changed power system
      • Changed some special effects
      • Removed separated darkmode
      • Removed the sidescrolling effect

      • Improved some sound effects
      • Improved the glow effect
      • Improved the sidescrolling effect
      • Fixed occasional crash on mission restart
      • Fixed bug with the score-combo system
      • Fixed bug with wrong appearing mouse cursor and fail-screen
      • Implemented Boss 01-03
      • Implemented darkmode
      • Implemented weapon upgrades
      • Implemented record times
      • Implemented boss name and current mission time on the interface (upper right)
      • Implemented saving message (lower right)
      • Implemented a basic score system
      • Implemented the second weapon (Pulse Cannon, purple)
      • Changed the credits menu
      • Changed some strings
      • Changed some colors and special effects
      • Prepared equipment distribution on all missions
      • Prepared the engine for future Linux version

      • Improved player movement
      • Improved game procedures
      • Improved the interface
      • Improved language files and tool-tips
      • Improved performance of 2d/menu objects
      • Improved performance and sharpness of the post processing effect
      • Improved the sidescrolling effect
      • Fixed the handling of ground objects
      • Fixed wrong shadows on smaller resolutions
      • Fixed wrong deep values on all water surfaces
      • Fixed wrong normal mapping on outdoor surfaces
      • Implemented Boss 01-01
      • Implemented secondary resource for bombs
      • Implemented different new special effects
      • Implemented option to adjust the color intensity
      • Implemented option to display the own collision range
      • Implemented general game progression
      • Implemented basic casual and hardcore mode
      • Implemented collectable items and equipment
      • Implemented power system
      • Implemented a new animated world map
      • Implemented borderless window mode
      • Implemented wind-effect while moving
      • Changed Boss 01-02
      • Changed weapon damage and enemy health
      • Changed the map menu
      • Changed the pause menu
      • Changed the overall design goals

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